This should free up your thumb so you can sprint and jump. Quick menus no longer follow the VR camera.Fishing enhancement: Fishing pole now works more like spear.Spear Improvment: Cancel throw if you don't move your hand much.Spear Improvment: Only sheath spear if you ungrab the grip (allows you to throw from back of your head).Added shield parry mechanic (parry by swinging towards the enemy).The percentage needed to crouch is configurable using omScaleSneakHeight" Set "RoomScaleSneaking" to true in the config file if you want to crouch your body to crouch the player. Enabled the option for Room scale sneaking.The higher the value, the further away things will start to disappear from vision, so adjust only the minimal amount. You can adjust this if you have problems with parts of the head being visible. NearClipPlane now configurable in the config file.You may also update the snap turn angle as well as whether or not to use the "smooth" snap turn. Set "SnapTurnEnabled" to true in the config file. Anti-aliasing is fixed! Feel free to enable the Anti-Aliasing graphics option from the game menu now (thanks you artum!).VR Keyboard pops up for text input fields, so should no longer need to use your physical keyboard for inputs.Fix stagbreaker and other area-attacking weapons.Balance: Damage lowered when hitting several enemies at once (balances the feature that stamina drains only for first hit). Toggle map is now on the Left hand's quick action menu.Set this to false if you want to trigger attacks based only on the collision with the enemey without the need to "swing". New config option "SwingWeapons" (default true).
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